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Sins of a Solar Empire: Rebellion warps in first screens
Sins of a Solar Empire: Rebellion, expected to launch sometime this run around the sun, splits the existing factions of the epic real-time strategy series into loyalist and rebel groups. Today, publi...
Joystiq | 17 minutes agoSins of a Solar Empire: Rebellion warps in first screens
Sins of a Solar Empire: Rebellion, expected to launch sometime this run around the sun, splits the existing factions of the epic real-time strategy series into loyalist and rebel groups. Today, publi...
Joystiq | 17 minutes agoSins of a Solar Empire: Rebellion warps in first screens
Sins of a Solar Empire: Rebellion, expected to launch sometime this run around the sun, splits the existing factions of the epic real-time strategy series into loyalist and rebel groups. Today, publi...
Joystiq | 17 minutes agoSins of a Solar Empire: Rebellion warps in first screens
Sins of a Solar Empire: Rebellion, expected to launch sometime this run around the sun, splits the existing factions of the epic real-time strategy series into loyalist and rebel groups. Today, publi...
Joystiq | 17 minutes agoThe Binding of Isaac closing in on 450K sales
Edmund McMillen's The Binding of Isaac, a dark, "Roguelike" exploration of childhood trauma, is close to selling 450,000 copies."It's just ridiculous, there's no reason for this game to have done wel...
Joystiq | 1 hour agoThe Binding of Isaac closing in on 450K sales
Edmund McMillen's The Binding of Isaac, a dark, "Roguelike" exploration of childhood trauma, is close to selling 450,000 copies."It's just ridiculous, there's no reason for this game to have done wel...
Joystiq | 1 hour agoThe Binding of Isaac closing in on 450K sales
Edmund McMillen's The Binding of Isaac, a dark, "Roguelike" exploration of childhood trauma, is close to selling 450,000 copies."It's just ridiculous, there's no reason for this game to have done wel...
Joystiq | 1 hour agoThe Binding of Isaac closing in on 450K sales
Edmund McMillen's The Binding of Isaac, a dark, "Roguelike" exploration of childhood trauma, is close to selling 450,000 copies."It's just ridiculous, there's no reason for this game to have done wel...
Joystiq | 1 hour agoThe Vita could have been thinner, or huge, or a clamshell
By this point, the shiny veneer of newness has worn off of Sony's rapidly approaching Vita and we're all pretty used to how the thing looks. Not everyone has seen it in person yet, granted, but we've...
Joystiq | 2 hours agoThe Vita could have been thinner, or huge, or a clamshell
By this point, the shiny veneer of newness has worn off of Sony's rapidly approaching Vita and we're all pretty used to how the thing looks. Not everyone has seen it in person yet, granted, but we've...
Joystiq | 2 hours ago



